Oware

Ghana, the Akan — the most widely played mancala in West Africa.

Who moves first?

No account, no email, nothing to install. You get a link to send to whoever you want to play.

How to play

The board

  • Twelve pits in two rows of six, with a store at each end.
  • The six pits nearest you are yours. The store on your side holds what you have captured.
  • Four seeds start in every pit, forty-eight in all.

Sowing

  • A turn is lifting every seed out of one of your own pits and dropping them one at a time into the pits that follow, going anticlockwise.
  • Sowing carries on round the whole board, through your opponent's pits and back into yours.
  • Seeds are never dropped into a store on the way past. The stores only ever receive captures.
  • A pit holding twelve or more goes all the way round and skips the pit it started from, so that pit ends up empty.

Capturing

  • If your last seed lands in one of your opponent's pits, and that pit then holds exactly two or three seeds, you take them.
  • You then look at the pit before it and take that too, if it is also your opponent's and also holds two or three.
  • Capturing runs backwards like that until a pit breaks the run, or until you reach your own side.

Feeding your opponent

  • If your opponent has no seeds at all, you have to play a move that puts some on their side.
  • If no move you have can do that, the game ends there and every seed left on the board is yours.

Winning

  • Twenty-five seeds wins, because that is more than half of forty-eight.
  • Twenty-four each is a draw.
  • If a hundred half-moves pass with nothing captured, the game is settled where it stands: the seeds still on the board go to whoever's side they are sitting on.

Which rules are these?

Abapa, the tournament rule set of the Oware Society and the World Oware Federation.

Mancala is a family rather than a game, and oware on its own is played to several rule sets that genuinely disagree. Naming one is the only honest thing to do.

They part company over the grand slam — a move that would capture every seed your opponent has.

Here
The move is legal and you play it, but you capture nothing. Your opponent keeps their seeds and the game goes on.
Elsewhere
Some rule sets forbid the move outright. Others allow the capture and end the game on the spot.

This is oware and not kalah. Sowing goes round the whole ring and never drops a seed into a store as it passes, which is the difference people notice first if they learned the other one.

Abapa is the standard of the Oware Society and the World Oware Federation.

An error has occurred. This application may no longer respond until reloaded. Reload 🗙
Smalltalk Ninja

Reconnecting…

The connection dropped. We're picking up where you left off — your messages are safe.

The connection dropped. We're picking up where you left off.

Attempt 1 of 8

Still offline

We couldn't reach the server. Check your internet connection, then try again.

Back in a moment

This is the maintenance we mentioned. Nothing is wrong — this page comes back on its own as soon as the site does.

Paused

This tab was put to sleep while you were away. Pick up where you left off.

Paused

Nobody was here for a while, so we let this tab go rather than leave your conversations on screen. You won't need your code — pick up where you left off.

Couldn't resume

We couldn't pick that session back up. Reload the page to start a fresh one.

Session expired

The server ended this session while you were away. Reload the page to start a fresh one.

Back in a moment

This is the maintenance we mentioned. Nothing is wrong — this page comes back on its own as soon as the site does.

Reconnecting…

Hang on — this can take a few seconds.

Reloading…

Fetching a fresh page. This can take a few seconds.

Reconnecting…